Nintendo Producer Eiji Aonuma has bee making Legend of Zelda games for over 20 year now, and if there is one thing we’ve come to learn about him, it’s that you can’t expect him to play it safe anymore. He’s made it his mission to change the Zelda formula from top to bottom with the last few releases, be it Wii-Motion Plus controls in The Skyward Sword or opening the map through renting equipment in A Link Between Worlds.
Expect the newly announced Legend of Zelda game to stray even from the formula in regards to the puzzles that the series has always been well known for, as Aonuma explained at E3 this last week to Kotaku.
“We’ve talked a little bit about the puzzle-solving element in Zelda, and how that’s kinda taken a different shape,” he says. “But I think people have come to just assume that puzzle-solving will exist in a Zelda game, and I kinda wanna change that, maybe turn it on its ear.
“As a player progresses they’re making logical choices to progress them in the game. And when I hear ‘puzzle solving’ I think of moving blocks so that a door opens or something like that. But I feel like making those logical choices and taking information that you received previously and making decisions based on that can also be a sort of puzzle-solving.
So I wanna kinda rethink or maybe reconstruct the idea of puzzle-solving within the Zelda universe.”
Maybe it’s just me, but The Legend of Zelda games which go against the tide rather than with it have been more fondly remembered as of late. Majora’s Mask receives ten fold the amount of praise it got when it was first released. It would be rewritten history to say that reception was anything but mixed when it first came out. Zelda II: The Adventure of Link seems to finally be catching on with fans after 25 years of feelings of betrayal begin to subside.
Now, we are looking straight down the gun barrel at Hyrule Warriors, which wants to simply blow us away with over-the-top action.
Are we tired of the traditional formula and want something new, or are we just more forgiving towards the Zelda team for maybe wanting to try something new? It makes me wonder if it is hearing all the cries for originality and new ideas from every corner of gaming, and it wants to lead the charge like the series used to do.
Oh yeah, rumor got out this past week that Link in the reveal trailer is not really “Link” thanks to his blue shirt and lack of a green hat. Aonuma gave one of his usual cryptic responses to a question, but to those who aren’t familiar with his sense of humor, it became newsworthy. Some even twisted the rumor into meaning that he might even be a woman. Well, he was joking he confirmed with MMGN. It is Link, and he is a male.
“Actually that comment I made jokingly. It’s not that I said that it wasn’t Link. It’s that I never said that it was Link. It’s not really the same thing, but I can understand how it could be taken that way.
It’s not like Link has never worn a blue shirt before. Anybody remember the first game when you picked up a Blue Ring for 250 rupees? Anybody remember the blue tunic in Link to the Past or the Zora tunic in Ocarina of Time? Best of all, anybody remember The Wind Waker?
Oh yeah. Workin’ it.
Don’t worry, Link is going to wear green eventually. He always has, and he always will, and the game will be the best thing ever. Maybe.
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