Excellent news for Playtonic Games’ Kickstarter success Yooka-Laylee. The 3D platformer has been picked up by a reputable publisher in Team17, and all those sweet crowd-funding dollars can go straight into development. Not the other “boring” stuff.

Creative Lead Gavin Price made the announcement through a press release, stressing that this doesn’t change a thing about the game.

From the very start we said that we’d welcome only a partner that could genuinely improve the creation of our game, while respecting the independence and creative autonomy of our development team. Team17’s 25-year industry-leading expertise will significantly benefit Yooka-Laylee in a myriad of ways, not least in expanded localisation, improved QA testing, certification and access to vastly better resources for our team.

Working alongside such a strong partner will allow the Playtonic team to focus 100% of our efforts on building the best possible version of Yooka-Laylee for backers and new fans alike.

In the Kickstarter update, he labels Team17’s job as the “boring-but-necessary business stuff.” Team17 Managing Director Debbie Bestwick also expressed that Playtonic would remain in creative control in an interview with MCV UK.

“There is a large demand for a physical game. Playtonic took the decision not to include this in the Kickstarter for the very reason that it could impact on development and at the time of their Kickstarter it would have been a big risk. Team17 has lots of experience in physical and will share ideas and opportunities with Playtonic – so absolutely we will be looking into it.”

Sounds fine to me. Scoring a publisher to handle distribution is the dream of every indie game, and there is no shame in it, nor is there any honor in refusing and going the hard way. Yooka-Laylee can only benefit from this deal, and its fans will have more options to buy it. Much like how Deep Silver nabbed up publication of Comcept’s Mighty No. 9, this seems like a transparent deal that doesn’t go against the spirit of the original intention.

It’s far less suspicious than Comcept’s other Kickstarter campaign, RED ASH, which picked up a publisher and announced it before its floundering Kickstarter even wrapped up. That goes double for any publisher with little to no experience and a website that looks like this. That’s a whole new can of worms that will no doubt be debated over the next few months.

Yooka-Laylee will launch on the Wii U, PlayStation 4, Xbox One, and PC in Oct. 2016.