While the Xbox One’s initial unveiling was a mess of forced Kinect use, crazy TV integration and the presence of sports in a weird way, one thing gamers seemed to really love was the idea of digitally sharing their games with their friends. Of course, they didn’t like all the DRM nonsense that came with it, and that lead to Microsoft drastically altering their plans with the Xbox One before launch.

Now that Microsoft is firmly behind the PlayStation 4 in sales, the company is trying new things to recapture the waning interest of the gaming marketplace at large. Once such thing? They’re considering a method to let players digitally share their games with others.

Game Informer caught up with Xbox Head of Programming Mike Ybarra and asked specifically about whatever happened to the notion of sharing games. Here’s how Ybarra responded:

“Steam has a great family plan right now…

…We’re looking at both from a Windows standpoint – well, what’s our policy of the Windows Store? How many people can play concurrent? How do you share? We’re going to merge those two topologies soon so that a whole new model for how you share games across that will be in place. We’re actively working on that now to try to figure [it out], but we want to get to a much simpler model and potentially one that lets you do more… have a little bit more freedom in what you can and can’t do.”

Whether or not you like the hardware or their games, Microsoft has been great about adapting on the fly this generation. Not every decision has been a good one, but the Xbox team has been quick to admit their faults and try something the fans want. Look at Backwards Compatibility, the dashboard overhauls, the constant updates bringing little things fans are begging for like a controller battery indicator. The company is listening.

If Microsoft can get digital game sharing on the Xbox One working without all the DRM stuff people are nearly allergic to today, this could be a great boon for them.