The Witness is being pirated like crazy. It seems most people, though, are still willing to pay for others’ hard work, because Jonathan Blow’s immense puzzler is selling pretty well.

Blow announced this week in a blog post that the game has sold “substantially” more than 100,000 copies across PlayStation 4 and PC in its first week. Blow is contractually unable to give platform-specific numbers, but says both platforms are strong.

“By number of units, the first week of each individual platform handily beats Braid’s first week of sales,” Blow wrote. “Witness on PC by itself beat Braid’s first week by a decent margin, and Witness on PSN by itself beat Braid’s first week by a decent margin, counting only by number of units.”

The team hasn’t recouped their development costs quite yet, though. That’s not surprising, considering the game was in development for nearly 7 years. Blow says he believes the team will break even and make enough to make “more nice games in the future.”

Blow wrote that, despite all this analysis of the sales numbers, he and his team at Thekla “did not make this game in order to make money.”

“We were trying to build a beautiful / interesting / intricate thing, first and foremost,” he wrote. The money keeps the lights on and helps them make new stuff.

As for the future, the team is working on dealing with PC graphics driver problems, as well as adding some features for configurable controls and rendering options on PlayStation 4 and PC.

Next, according to Blow, the team will start investigating other platforms.

“Under serious consideration are: iOS, Android, Xbox One, and OS X,” he said. For now, The Witness is out on PlayStation 4 and PC, and we loved it.