Last week, CD Projekt RED released Modkit for The Witcher 3: Wild Hunt. It was supposed to be he opening of the proverbial floodgates for mod support, but it looks like fans didn’t get what they thought they’d be getting.

Modkit is not Redkit. Redkit is the modding software CD Projekt RED released for The Witcher 2: Assassins of Kings back in 2011.

The difference between the two, at least as I understand it, is that Modkit is significantly less powerful than Redkit. Redkit let’s users develop whole worlds, characters and adventures within The Witcher 2‘s engine. Modkit simply lets users texture and object swap and tweak statistics for items.

CD Projekt RED did the deed of breaking the bad news to folks on Twitter by way of its Community Manager Marcin Momot. When asked if Redkit would be coming to The Witcher 3, Momot plainly stated that releasing the suite wasn’t in CD Projekt RED’s plans.

Gamers are not happy. Polygon selected a few choice quotes, which you’ll see in the Via link below. Here are a few more.

The promise they’re all referencing? It comes from an interview between IGN and Marcin Iwinski, Co-Founder of the CD Projekt group. Iwinski promised more than just texture swaps and statistic tweaks. Here’s the question and answer.

Any online component planned for the future, or is Wild Hunt a single-player experience only?

It’s a single-player experience all the way, but we are looking to release the REDkit sometime after the game launches for the modding community. This way, people can create their own adventures, and this will inevitably add a lot of fun and replayability to the game.

Seems pretty direct to me. Obviously some scaling back happened between then and now. That interview was published on January 23, 2014.

What do you think? Has CD Projekt RED let its community down?