Recently, we learned that Call of Duty: Infinite Warfare‘s player base on PC is a touch fragmented. Players who bought the game on the Windows Store can’t play multiplayer with those who bought it on Steam.

This was noted and clarified in the game’s official FAQ by Activision.

What gives? While we still don’t officially know the reasoning for splitting the community, one side has placed blame on the other.

Microsoft handed Windows Central an official statement on the matter. They said that they “support cross-play between devices and platforms for partners who want to enable it.” I read that as, “if Activision wanted to enable cross-play, we would have turned it on.”

Even further, Windows Central has this from an anonymous source “familiar with the matter.”

…the decision to segregate Windows 10 Store and Win32 PC platform players is entirely on Activision. There is nothing about the UWP toolset that prevents cross-play functionality, as seen with CD Projekt RED’s upcoming GWENT card game.

Activision should ask Microsoft to enable cross-play for Call of Duty: Infinite Warfare

If the decision rests with Activision, then they should make it. There’s no reason to segregate and fragment the player base of a franchise that’s largely purchased for multiplayer.

We have reports of Windows Store customers winning refunds based on the ludicrously small player count.

This was a silly decision, wasn’t it?