In Titanfall 2‘s campaign, once you get used to wall-running, you feel like an insane superhero. I found myself in-sync with my Pilot skills at around the full hour mark. From that moment on, I spent every single firefight double-jumping, sliding along the floor, running on the walls and acting like a general maniac.

Every single encounter felt fast and fluid, and I truly felt like I lived up to the game’s opening notion that Pilots are the best in the world at combat.

I’m not exactly an expert when it comes to games. I’m not that guy that posts a video of ridiculous kill streaks or stealth segments that go viral in minutes. I’m a fairly average gamer who happens to play a lot of games. I’m decent, but I’m no expert.

Titanfall 2‘s wall-running segments made me feel like an expert.

Call of Duty: Infinite Warfare? What’s the point?

You get shot up so fast and so much that double jumping out onto a wall feels like slapping a massive bullseye on your body. As is typical with this franchise, the AI seems to be able to shoot directly at you at all times. It doesn’t matter what you’re doing or how fast you move, the NPCs see you and shoot at you.

Now, take that opposite-of-stormtrooper shooting ability and try to wall-run. It’s obnoxious and annoying.

Why compare the two? Call of Duty asked for it.

I bring this up because it was Call of Duty: Advanced Warfare that really aped Titanfall‘s wall-running style. The games felt super similar in this regard, and Call of Duty was absolutely guilty of taking Respawn’s novel approach and making it into its own thing.

Now we have two FPS titles releasing a week apart with campaigns that make use of wall-running and general acrobatics. They deserve comparison. Call of Duty? It doesn’t even feel half as good as Titanfall 2 when it comes to parkour-like gameplay.

I’m still working my way through Call of Duty: Infinite Warfare, and I’m digging the game more than I thought I would. That said, the wall-running abilities seem like a waste of time mostly. It’s served me much better to hunker behind cover and pick off enemies one at a time.

Where are the heroics in that?