You remember Tokyo Jungle, right? Control an adorable little Pomeranian in the streets of a post apocalyptic Tokyo and watch as he and his pups try to survive against the brutal animals of the wild.

We loved it. We loved it so much that we included it as one of our favorite games from 2012. Last I checked, it made a pretty successful run through the critics too, but not as well as what the developers would have hoped.

In an interview with Siliconera, Tokyo Jungle Director and the Producer of the upcoming Ranko Tsukigime's Longest Day, Yohei Kataoka, stated that while the game was a hit in Europe, he wasn't satisfied by its reception in America.

"Europe loved it, and we got a lot of great feedback from that audience, but [in] America… that simply wasn't the case," Kataoka replied. "We received a lot of negative feedback for the game."

"It takes time to make an unfamiliar audience understand something like ukio-e, right? So it might take something like travelling around an abandoned Tokyo as a Pomeranian a little bit of time to sink in, too. At least, that's how we saw it."

I'm going to to have to disagree with Kataoka here. When you have such a small and outlandish idea like Tokyo Jungle and walk away from a critic scene which heavily favors high-budget shooters and massive RPG with a Metacritic score of 74, you should be singing and dancing all the way into your next game.

I saw nothing but love and positive praise for Tokyo Jungle from those who actually played it, whether people wanted to play its survival mode, its story mode, or just be ironic with a group of friends for the night. Never once did I read negative feedback from forums or professional writers, and I still do my best to spread the word about how much fun it is.

Like I'm going to do do right now. Play Tokyo Jungle, especially if you just happened to snag it up on sale for a dollar two weeks ago, and give it a few hours of your time. You'll find a marvelous little game tucked beneath the funny yet dark themes and ideas. Prove Kataoka wrong by letting him know his game has a fanbase in America.