Interviews

Dragon's Dogma's Unique Localization Effort: An Interview with Erin Ellis

Dragon's Dogma's Unique Localization Effort: An Interview with Erin Ellis

Eric Frederiksen

Translation and localization—whether in games, books, or any other media—are like special effects in films: they’re best when they’re invisible.  Players enjoy the game when the localization is seamless. No one notices a thing, with the exception of a few nerds who specifically pay attention to the process. But they’re there, and without them we wouldn’t be able to play the games the...