Super Mario Odyssey was a massive performer at E3 2017, doing Nintendo a lot of favors by generating more hype for the Nintendo Switch and scooping up heaps of praise from press and fans along the way.

The folks at Digital Foundry did a tech analysis of the demo they played, and they came away impressed with its ability to run at 60fps both handheld and docked. Doing so, though, required some unique coding from Nintendo.

The video below explains, but we’ll touch on it too after that.

As Digital Foundry notes, some coding wizardry had to go down in order to achieve the desired frame rate for Super Mario Odyssey.

Those tricks include stuff like character models are rendered in 2D at long distances, fade and are replaced by 3D models as Mario gets closer. Some of the models even run at 30fps in the game’s world, a point that Digital Foundry calls out around the 2:20 mark in the video.

The thing with all of this is that Nintendo still has time to tweak the game even further. Its performance could and likely will get better over time, which is possibly even more impressive for a portable platform.

Super Mario Odyssey will release on the Nintendo Switch on October 27, 2017.

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