Dragon Quest X (2)

More Dragon Quest information coming out of PAX. Man, Siliconera must have grilled Dragon Quest Executive Producer Yuu Miyake and Mobile Producer Noriyoshi Fujimoto to get this much information. Today’s comments revolve around yet another game that hasn’t been localized in the West, the MMORPG Dragon Quest X.

Unlike the Dragon Quest VII 3DS remake and Rocket Slime 3, which would merely require a traditional translation, fans have generally accepted that Dragon Quest X would never be localized because running a worldwide MMORPG is a far more serious proposal. Miyake and Fujimoto more or less confirms their fears, even though they claim they would love to do it.

“In terms of this being an MMO, again, we have to consider the operation and logistics of how to make that feasible. We also have to think about it from a business standpoint. With Final Fantasy XI and XIV, it’s a global-scale endeavor. In terms of Dragon Quest, the way it’s perceived in the different countries is very, very different. How it’s perceived in Japan is different than how it’s perceived in the United States…

…In addition, we’d have to build a new data center for pretty much every location, and we need to make sure that makes sense as a business. We want to be able to operate in the different regions. Again, we would love to do it, but we’re still trying to work out the details and figure out what would work best [were we to bring it abroad].”

The general focus of Dragon Quest always has been and always will be in Japan. Americans are just simply lucky enough to be along for the ride. Dragon Quest X would require an absurd amount of subscribers to justify servers, pricing plans, and even a localization into English. Of course, I would love to see it in America as much as Miyake and Fujimoto would love to distribute it, but I would rather focus on the games we have a legitimate chance of getting, like Dragon Quest VII and Rocket Slime 3.

It’s a long shot, but if Dragon Quest X were to come to America, I think it would only be available for PC and mobile units. The Wii U doesn’t have the audience, and the Nintendo 3DS is played differently in crowded,Wi-Fi enabled Japan than it is in the disconnected United States.

Dragon Quest X is also the first game to be developed in-house at Square Enix, with other games in the past being developed by Chunsoft, Heart Beat, ArtePiazza, and of course, Level-5. Miyake explains the reasoning behind Square Enix wanting to tackle this one.

“In Japan, you have your outside developers who understand Dragon Quest and know what’s appropriate for a certain platform, so we worked with partners that knew what they were doing as well as what Dragon Quest was, and in that way it was a great partnership…

…With Dragon Quest X, because it’s an MMO, the team thought, ‘Okay, what company in Japan knows MMOs the best? Wait, that’s us! We’re running Final Fantasy XI, so, why not do it with an internal team?’ So, the concept isn’t about working with an outside company versus an inside company, it’s more like who works on a specific title and platform the best. We’re all kind of the same if you look at it from that perspective.”

Makes sense. No doubt Dragon Quest XI, believed to be a more traditional single player game, is under development at an outside studio with longtime creator Yuji Horii overseeing it. However, yes, Final Fantasy XI and Final Fantasy XIV‘s success clearly puts Square Enix as one of the few Japanese studios to successfully make an MMORPG.

Plenty of other great news from Dragon Quest this week also. The first three games are being ported to smartphones, hopefully with other traditional gaming platforms in mind as well, and Sony also revealed a Dynasty Warriors brand of action game with Dragon Quest: Heroes.

So much happiness, hopeful thinking, praise, and enthusiasm about these new games. It’s almost like Dragon Quest has a large and loyal fanbase worth supporting in America… Square Enix…