South Park: The Stick of Truth was a great game. It was pitch perfect when it came to lining up with the show, and it delivered fairly well in the RPG department. It wasn’t a perfect game, but for every misstep, The Stick of Truth managed to out class other licensed titles in perhaps more important ways.

Most importantly? It was funny.

Making a funny video game is hard. Player agency makes it difficult to time jokes the same way you would be able to in a show, during stand-up or in a film. Those mediums are stationary for the viewers. Games move in dynamic ways, and maintaining a sense of funniness in the face of those shifting moves is tough.

South Park nails it, and I can thankfully continue to say the same for South Park: The Fractured But Whole. I spent, maybe, 20 minutes with the game at a pre-Gamescom demo, and I found myself grinning throughout. It’s just as funny, the jokes come as often as I’d hoped and I find myself just as excited for this one as I was for The Stick of Truth.

Heck, I might be more jazzed about The Fractured But Whole. I already know that this RPG formula works, and I know the team’s approach to combat and gameplay doesn’t hamper the experience.

South Park - The Fractured But Whole - 3

While not as deep or intense as more traditional RPGs, South Park delivered a combat system that felt a lot like what we experienced in Paper Mario. The Fractured But Whole adds layers of strategy to the mix by letting players move around tiles in order to better position themselves for offense and defense. Fights seem to feel more complex, but I’m not ready to definitively say that this is a better system based on such a short demo. It’s changed, but not much.

While The Stick of Truth presented fantasy trappings like knights, magic and archers, The Fractured But Whole takes on the superhero style. This time, the kids riff on Marvel’s Civil War while poking fun at film franchises, comic books and all the nerdery within.

South Park: The Fractured But Whole will drop on December 6, 2016. Based solely on the brief demo I had with the game, I’d say that it’s going to be a lot like the original. The jokes will change, the story is new and the combat has been worked over to feel more tactical than before, but the basic product should feel like a direct sequel.

That’s not necessarily a bad thing. Like I said: The Stick of Truth was a fun game. I’m not really hoping for drastic changes here with the sequel. I’m okay with what The Fractured But Whole is so far, and I assume that most South Park fans will say the same.