Shadow of the Colossus is a masterpiece of a game that represented some of the most inspired creativity in design ever. It also feels really, really old. The game boasted clunky camera and movement controls on the PlayStation 2, and it felt just as awkward on the PlayStation 3 when it released in HD alongside ICO.

During their E3 presentation this week, Sony announced that we’d get a new Shadow of the Colossus on the PlayStation 4. Now we know that this isn’t just a remaster, but a full-on remake from the ground up. The word comes from Sony Worldwide Studios president Shuhei Yoshida in an interview with Famitsu.

Famitsu: The next question is about Shadow of the Colossus. Is this a remaster version, or is it a remake version?

Shuhei Yoshida: “It is a remake. The game content is the same as the original version, but all the assets are being remade. I figured we could use such tech to make if we’re going to make Shadow of the Colossus in the PS4 era. Bluepoint is the development company behind the PS3 remaster versions of ICO and Shadow of the Colossus. So we know them rather well.”

Famitsu: So the game will have the same content it had in its PS2 version.

Yoshida: “It’s the same, but player preferences for controls and such change over time, so we’re working on implementing a more modernized way to play. And of course you can play with a feel of the original version, but what we’re doing is showing how great the original work is, using today’s technology. Ueda-san (ICO, Shadow of the Colossus, and the Last Guardian lead designer Fumito Ueda) wasn’t that involved much this time.”

There’s no denying that the original game had its issues. Beautiful? Surreal? Amazing? Absolutely. It was problematic, too.

We’re hoping Bluepoint develops what will be the definitive version with this release.