For the longest time, developers used the reasoning of keeping employees working to justify DLC back when the subject was a bit more contentious. Final Fantasy XV now has some serious numbers to back up that claim.
Speaking with Dualshockers, Final Fantasy XV Director Hajime Tabata stated that roughly 70 percent of the game’s original development team is still working on the title to this day, and the rest have been moved on to other projects.
Of the 70 percent still working under him, many have been put to the task of creating the DLC packages starring Noctis’ friends. Others are hard at work on getting the VR missions to finally run properly.
Square Enix is making this one last a long time
Square Enix has made no attempts to say otherwise. It wants Final Fantasy XV to last a very long time and dedicating this much manpower to it even after launch is a testament to that. The game is constantly getting upgrades, will fix issues with the critically maligned portions, has live events that will periodically run for many years, and cranks out new chapters with no scheduled ending in sight.
I’d like to believe that Final Fantasy XV has the lasting power to be around for much longer than the average game. In fact, I think it does, not so much because of its own merits, which are pretty strong but not in the same category as Skyrim or The Witcher 3, but rather because of its namesake. Final Fantasy, the brand, has been around for 30 years, and that alone has the ability to keep in it the collective discussion for years to come.
Like it or not, legacy is huge in determining how long games have an impact on our culture, and Final Fantasy XV was released with a huge foundation to build on, one that not many other games enjoy.
The first of these DLC chapters, Episode Gladiolus, will be released on March 28. Final Fantasy XV is available for the PlayStation 4 and Xbox One.
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