Rayman Sad

This is why we can’t have nice things! Two of Ubisoft’s premiere titles of 2013, Rayman Legends and Splinter Cell: Blacklist, have come up short on sales expectations.

Ubisoft CFO Alain Martinez confirmed in a earnings call the two titles were not up to par with what Ubisoft had been hoping, stating, “We saw some slowdown on the released games; we believe we were below what we were expecting in our initial target.”

When asked to further clarify, Martinez explained that “already released games” including “Splinter Cell [Blacklist] and Rayman [Legends], and others” were the games in question that had failed to reach Ubisoft’s expectations.

Ubisoft recently lowered its profit outlook for the year, but emphasized that this was based on the delay of Watch_Dogs and The Crew. Diminished sales were not the culprit.

It’s a shame because we were fans of both games. Splinter Cell and Rayman Legends hold some of our highest review scores of the year. More importantly, for Rayman Legends especially, both games represent a break from the AAA norm that video gaming has become. Both take risks and are instantly distinguishable from a group of the other “me too” games put out by companies the size of Ubisoft.

We want games like Rayman Legends to succeed, so we don’t have to live in a world strictly determined by focus groups and chest-high wall cover based iron-sights shooting. Games like this have to sell well or else Ubisoft is going to stop making them.