This week we saw the premier of Quantum Conundrum from one of Portal‘s creators, Kim Swift, and a studio called Airtight Games. Today, Square Enix, the company publishing the game early next year, has released an official trailer (seen above), screenshots and art (seen in the gallery below).

Quantum Conundrum will be releasing in early 2012 as a downloadable title for Steam, Xbox LIVE Arcade and PlayStation Network.

Within the press release that packed all of these assets and the game’s official announcement was a quote from Kim Swift, now Creative Director at Airtight Games, concerning the nature of the title and its development so far.

“We wanted to create a fun, quirky puzzle game that anyone would want to play, regardless of age or gaming experience…I’ve been working with an amazing and collaborative team on this project and look forward to coming into the office every day to hear new ideas, see what everyone has created, and dive in on my own pieces of the game. We’ve created something that we’re all extremely proud of and hope that people will enjoy playing it as much as we are making it.”

Also part of the press release was a rundown of the game’s “features.” Here’s that in full:

  • Engaging Puzzle Gameplay: Using the Inter-Dimensional Shift Device, players will shift to and from various dimensions to manipulate the world around them and clear levels with increasing degrees of difficulty.
  • Experience New Dimensions: Each dimension the player gains access to becomes a valuable asset to manipulate objects in the manor in a specific way. For example, the Fluffy Dimension makes heavy objects ten times lighter, enabling players to move what was once an immovable safe from one place to the next.
  • Immersive, Interactive Environment: In addition to the various dimensions allowing the player to learn new skills and techniques, the look and feel of each dimension is completely distinct. When shifting to the Fluffy Dimension, everything in the room becomes soft and plushy like a cuddly version of its previous state. Every dimension carries its own atmosphere, letting the player feel like they are truly in the world.
  • Unique Art Style and Humor: The Professor’s manor and all the items within it have a unique style, but that’s not all. Players should be on the lookout for humorous touches and jokes scattered throughout the manor home. Who wouldn’t want to know what the infamous Professor Quadwrangle looks like in the Fluffy Dimension?

So far, Quantum Conundrum looks like an even more light-hearted version of Portal. It may be rough to draw the comparisons between each game this early, but one has to admit that Swift’s involvement and the overabundance of safes (see: Companion Cube, something Swift helped design) in puzzle solving make it apparent right away.

I still stand firm in believing that there is plenty of room an this type of genre for new games. And, Quantum Conundrum will absolutely present a fresh set of puzzle designs for fans of the experience. Let’s just hope people can get past the game’s obvious inspiration and enjoy it for what it is.

Assuming, of course, it’s any good.