If you picked up Prey on PlayStation 4, you might have noticed a logo on the box promising PlayStation 4 Pro support. If you dug around though, you would’ve found, like the team at Digital Foundry, that said support was no where to be found. For Prey, owning a PlayStation 4 Pro added nothing to the experience – until now.

Thanks to Prey‘s 1.04 update, the game now sports some meaningful enhancements for those playing on Sony’s beefed-up console. On the Pro, you’ll now see enhanced shadows and textures, screen-space reflection, further draw distances, and more. The game should look noticeably – though maybe not significantly – better on PlayStation 4 Pro. Here’s a comparison video from YouTube channel Candyland showing off the differences:

The big problem here, of course, is that Prey came out on May 5. It’s only just now, almost a month later, that we’re seeing this support despite the fact that the game featured that PlayStation 4 Pro logo on the box. This should satisfy those owners, but it shouldn’t come so long after the fact.

Here’s the full list

In addition to the PlayStation 4 Pro support, the patch takes care of some various other issues that could halt progression with the game. The full list of fixes is below.

  • PS4 Pro Support added for:
    • Enable Screen-Space Reflections
    • Higher quality shadows
    • Improved texture appearance
    • More texture memory (stable streaming)
    • Anisotropy 16x (from 4x)
    • Improved visual fidelity
    • Less LOD usage
    • Dynamic lights show up further
    • Particles are allowed to draw more pixels per effect
    • Particle refraction enabled
  • Additional fixes for PS4 input drift
  • Glooing Cook between objectives no longer breaks mission
  • ‘Nightmare is Hunting You’ no longer plays after completing ‘Copy Protection’ without Typhon Neuromods installed
  • Disgruntled Employee mission now properly completes if player finds Grant Lockwood prior to getting mission.
  • Sarah Elazar will now give the code for Cargo Bay B if player has hostility from Phantoms
  • Aaron Ingram will no longer flee and cower when released in Psychotronics
  • Player can no longer lock themselves in the security pharmaceuticals office in Trauma
  • Superfruit no longer appears shrunken and flat when fully grown.
  • Adjusted timing on several cutscenes.
  • Blank objective markers no longer persist above reticle
  • Using key actions while controller prompts are shown will no longer cause a freeze.
  • Tracking bracelets are now sent to Recycler with “Transfer all Junk”

If you haven’t played Prey yet, check out our review of the game on PC.