The PlayStation 4 and Xbox One versions of Overwatch are nearly identical to what players will have on the PC. While the PC version certainly has the taller ceiling, the console versions will run 60fps.
What about the controls? The mouse and keyboard combination are certainly more precise than what’s possible with controllers. Did Blizzard accommodate for that? Well, of course. The game features aim assist. Even further, they turned to another studio for help with the process.
I sat down with Assistant Game Director Aaron Keller last weekend to talk about all things Overwatch. You can read that full interview here, but this is what he said about working with Treyarch, developers of Call of Duty.
How does this aim assist work?
I don’t have all the details of it, but we actually worked really closely with Treyarch [one of the studios behind Call of Duty]. They gave us a lot of tips for it, and a lot of help with tuning on it. They were actually really helpful all around.
Is that sort of an unexpected perk of being with Activision now?
Yeah, we’ve collaborated with a lot of different studios. We worked with Treyarch for our game, the Destiny team [Bungie] has come down multiple times to talk to different people at Blizzard. It’s actually… you know, a lot of people look at Activision as this dispersed set of studios, but there’s actually a lot of collaboration between them.
Blizzard has been working with the whole Activision family on this shooter. Does that surprise you?
Overwatch is due on May 24, 2016 for the PC, PlayStation 4 and Xbox One.