, operated by Matthew Green, got a hold of the rough draft version of Aero the Acro-bat‘s concept, design and pitch letter. Green reached out to the game’s creator, David Siller, and was actually presented with a completely original set of documents that have never seen the public eye. The scan below is a piece of the large document originally written in 1992.

And while Aero the Acrobat may not be the epic blockbuster title from the SNES era, this little retrospective and collection presents a completely unique take on video game design from years ago. The documents actually contain a pitch letter, level designs, enemy designs and enemy flight patterns. Fans of 2D gaming in general will be amused by the surprisingly simple design principles put into place for the game itself.

David Siller introduced the concept and pitch documents to Green and the Press The Buttons crowd as such:

Typically, a game is ‘conceptualized’ first with a small document of highlight its merit to be born! Once approved it goes further and then comes the GDD or Game Design Document, that will explain to the development team the entire scope of planning that will go into the development process. And so forth…..!

Beyond the document itself, Press The Buttons also has a nice retrospective Aero the Acro-bat, some asset art and some commercial art available for your perusal. If you’re a fan of the SNES, Sega Genesis or 2D platform era, I highly recommend you settle in and give the entire series of documents a glance. It is, all at once, completely unique and engaging. It’s also pretty funny.

You can be certain that games nowadays are designed with a completely different set of principles, but it’s definitely interesting to see a project like Aero the Acro-bat fleshed out in this fashion. I for one would love to see a document like this for something like Sonic or Vectorman.

That’s right, Vectorman. I went there.

Head to and read more.