OnLive will soon officially no more. Wait, you thought that already happened? Huh, me too.

Turns out it’s been running all this time. The cloud streaming service let gamers purchase games (or rent them, I suppose) and stream them to their weaker rigs, lowering the barrier for entry on PC games as long as players had a proper Internet connection. That was the big hitch for most, as OnLive almost always seemed to suffer from some amount of input lag.

The OnLive service will officially end on April 30, though no more subscription renewals will be charged from here on out. If your subscription renewed on or after March 20, you’ll be refunded.

Once OnLive is no more, the offices will shutter as well. As for all the assets the company had in place to make this whole thing work? Sony has snapped them up. That includes more than 140 cloud gaming patents.

Philip Rosenberg, (brace yourselves for a long title) Global Business Development of SCE and SVP Business Development and Publisher Relations of SCEA, offered this up in regards to the acquisition:

“These strategic purchases open up great opportunities for our gamers, and gives Sony a formidable patent portfolio in cloud gaming…It is yet another proof point that demonstrates our commitment to changing the way gamers experience the world of PlayStation.”

Hopefully this will translate to better streaming games in the future. Currently, the services all seem a touch too laggy and expensive for modern gamers. At least, that’s been my experience.

Was anyone here a regular OnLive user? Did you like it?