Pillars of Eternity

Keeping alive the tradition of all the big Kickstarter games, and indeed almost every big game in general this year, Obsidian Entertainment has had to push the release of its highly anticipated RPG Pillars of Eternity into early 2015. The RPG developer broke the news over at its official forum, and it points towards feedback from the beta as the reason behind the delay.

To incorporate as much feedback as possible, polish every nook and cranny of the game, and make sure we don't ship a buggy game, Obsidian has decided to push the game's release into early next year. We are going to use the extra time to make Eternity shine for our backers, and a game that we were proud to call our own and would live up to your expectations.

Obsidian CEO Feargus Urquhart also chimed in on the news, stating "Since the very beginning of this project we promised our fans and ourselves that we would release this game only when we knew it would be absolutely ready for the best experience possible."

"We're very close to that point, but not quite there yet. The feedback we have received through our playtest process has been invaluable to us. We are coming into the home stretch but are pushing the release out just a bit to make sure we honor that promise we made originally. Thanks for your patience and support, it will be worth the wait.

Pillars of Eternity is a throwback to the older days of PC RPGS, back when the Infinity Engine was rocking games like Baldur's Gate, Icewind Dale and Planescape: Torment. Many of Obsidian's staff members worked on these titles when Black Isle Studios was still around, so the expectations are really high on them to deliver the same level of quality 15 years later.

As I always say during these Kickstarter delays, take your time. I've got enough on my plate as it is, and I want this to be a success on all levels for Obsidian Entertainment. If you want to succeed, it should be doing the things you love, and games like Pillars of Eternity is definitely what Obsidian loves to do best.