Nioh is a Dark Souls-style game through-and-through. It might not be an identical twin, but the DNA is impossible to miss, right down to the way cooperative play is handled. That changed from the demo to the official release, though, and some fans are not thrilled about it.
In the pre-release version of the game, you could join your friends in battle by using a shared password, experiencing the game as a cooperative pair, exploring each new area fresh. In the retail version, things are a bit more Souls-like. To summon another player into your world, they have to have already beaten the area you’re playing. This is intended to make the cooperative experience more organic and the experience a tougher one, but it’s left fans who’d planned on playing the game together feeling disappointed.
A Team Ninja game should be tough, right?
Team Ninja creative director Tom Lee said in a statement to Kotaku that the change was made to keep the game from being “too easy.”
“We want players to experience Nioh in how it was intended to be,” Lee said. “We allowed players to co-op anytime in the last trial demo only because of the limited stages and time to try out the demo.”
Dark Souls-style games and Team Ninja-developed games both have a reputation for being tough, so preserving that doubly makes sense.
There’s an argument for allowing players to co-op how they like, typically phrased as “the customer is always right,” but Nioh is also an artistic creation from a game studio, and they should be able to tell their story how they like. What do you think? Should Team Ninja open co-op up, or leave it as it is?