Nintendo’s trying its hardest to attract third-party developers to the Nintendo Switch. Those publishers, which make great games, have been wary of Nintendo for multiple generations, and the sales results of the Wii U haven’t helped ease those fears.

Part of the effort towards easing third-parties back into the Nintendo ecosystem for the Switch includes making the platform work with third-party dev tools like Unreal and Unity. That much was confirmed by Nintendo’s Shinya Takahashi in a financial call recently.

Nintendo’s Shigeru Miyamoto piped up and offered that getting PC games to work on the Nintendo Switch will be easy, too.

“In the current development environment, Iʼd say that it would take less than a year for them to port a PC game to Nintendo Switch.”

That ease of development is working for Nintendo, too

It’s not just third-parties that are enjoying an easier software development environment for the Nintendo Switch. Nintendo’s developers are finding success, too. Here’s Miyamoto once more:

“Also, even though game software developers in the U.S. and E.U. are often said to have superior skills to their Japanese counterparts when it comes to software development techniques… Nintendoʼs software developers have mastered state-of-the-art technologies such as Unreal engine, and their skills can now be compared with those of Western developers.”

Not needing to create or learn a new engine when making games is huge. This could be the rekindling of love for Nintendo among third-parties the company so desperately needs.

The Nintendo Switch launches on March 3.