Mighty No. 9 was successfully funded on Kicktarter back in the fall of 2013. It was expected to release in April of 2015. Here we are, approaching a full year from its initially discussed release window, talking about a brand new delay.

Yes, Keiji Inafune’s 2D title has been delayed once again. This time, the team hopes to get it out before the Spring of 2016 expires.

The reason for the delay? Bugs in the network modes of the game, apparently. That, and the zillions of platforms the game will ship on causing additional wrinkles when it comes to programming, bug squashing and testing.

Here’s what Inafune has to say on the official site regarding the delay.

The reason for the delay is rooted in bugs inside the network modes, and specifically problems with matchmaking. There are two large reasons for this problem, one of them being the large number of platforms supported (the solution for each platform is slightly different) and the other stems from the fact that the engine we are using is no longer being updated which means adjustments for matchmaking and online code are being made manually (actually reprogramming parts of the engine by the dev team themselves). Unfortunately, this is all a result of miscalculations on the part of us, the development staff. As a result, our fans who have been looking forward to Mighty No. 9 have been forced to wait for over half a year longer than expected, and for that we are sincerely sorry. I want to take this chance to apologize personally, and on the behalf of the development staff.

Over the end of the year break and the beginning of 2016, the development staff has been working on these issues non-stop without break, and thanks to their hard work the end is in sight. We continue to make progress to resolve these last issues that have been holding up the release of the game on the different platforms.

Inafune notes that this is the third delay of Mighty No. 9, and he apologizes. He also states that the release is “right around the corner.”

We’ll see.