It’s been a week since we learned the release date of Adventures of Pip, and I already have the confirmation of another game I backed! I am in the good graces of the Kickstarter deities, it would appear.
Mega Man co-creator Keiji Inafune and his studio Comcept’s Mighty No. 9 will be released on Sept. 18 for pretty much every platform under the sun: the PlayStation 3, PlayStation 4, Xbox 360, Xbox One, Wii U, PC, Mac, Linux, you name it.
The PS Vita and Nintendo 3DS versions will be released in due time on a later unannounced date.
In a surprising twist though, the game tapped a reputable publisher in Deep Silver to help get it out the door. Deep Silver has announced physical versions for the Xbox One, PlayStation 4 ,and Wii U releases, and these will be available for $29.99.
Some have taken offense to Comcept seeking out a publisher when it was supposed to be a pure indie release, but their worries are baseless. Deep Silver isn’t one to interfere too greatly with indie developers, and plus, the game is already mostly finished.
Originally, Mighty No. 9 was set to be released in spring, but the delay to September will allow Comcept, with the backing of Deep Silver, more time to include various language options, including the Japanese which was going to be left out on the original budget. Comcept can also now include a new level, a new boss, and a new playable character.
An all-new stage including an epic battle with Beck’s rival Ray that, upon completion, unlocks Ray as a playable character for the entire main game, adding unique skills and all-new gameplay mechanics. The stage will be available as additional downloadable content, adding huge replay value. This extra content will be included in all retail editions and will be provided free to all Kickstarter backers of the project, upon release of the game.
Fair trade for a few months time, I’d say.
I was originally really excited for Mighty No. 9, but my hype has been put on the back-burner over the last year or so. Co-developer Inti Creates put a lot of heart into its own indie hit Azure Striker Guvolt, leaving me wondering if it had any left over for Mighty No. 9. The demos I’ve played have lacked that extra spark, especially in the graphics department which never quite hit that happy place for me.
We’ll see. I’ve already paid for it, so there is not backing out now. I hope I am wrong and that the game has made leaps and bounds since I last played it.

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