Scalebound, the open world RPG from Platinum Games, might be dead, but that doesn’t mean Microsoft is done making new games. Responding to the uproar that followed the decision, Xbox boss Phil Spencer took to Twitter to address some fan concerns.

At the time of the announcement, Spencer had called the decision “difficult,” but said that it was “better for Xbox gamers,” suggesting that the game wasn’t going to be able to live up to expectations. For fans looking forward to a big RPG by beloved action developer Platinum, though, that didn’t mean a whole lot.

In response, Spencer responded to a whole pile of fan comments. Spencer said that canceling Scalebound hurt him as well and that he wants “everything we start to turn out great, to take risks, create diversity.”

Spencer also said that “starting new is critical,” and that he plans to give more thought to when in the development process Microsoft shows new games.” Scalebound, he said, was a learning experience.

When pushed to call out first-party studios and titles outside of the Halo-Gears-Forza trifecta Microsoft typically depends on, Spencer pointed to Crackdown, Sea of Thieves, and State of Decay 2 as games already on the horizon. He also called out Mojang and Minecraft as continuing to be important to the company. 2016’s ReCore and Quantum Break were pointed to as evidence that the single-player experience is as important to Microsoft as multiplayer-heavy games.

Spencer even put a question out to fans about which original Xbox properties they might like to see make a return, jokingly referencing Blinx.

Microsoft’s been good about listening to fans lately

If there’s one thing Microsoft has gotten good at in the last few years, it’s addressing the loudest cries of their fanbase. That brought us Xbox One’s backwards compatibility and countless Xbox One features in the last couple years. With Spencer at the head, the Xbox division has kept more promises than not, so it doesn’t seem unreasonable to believe him when he says the company will continue to take risks on interesting games.

Losing a game like Scalebound is disappointing, but seems like it wasn’t done thoughtlessly.