Metal Gear Solid V: Ground Zeroes is both a prequel and a tutorial for the real deal, Metal Gear Solid V: The Phantom Pain, according to creator Hideo Kojima. The $19.99 package will provide a glimpse into what will be available, but that price isn’t going to deliver even a sliver of what the final product has to offer.

Kojima has stated in a Twitter post, translated by Siliconera, that The Phantom Pain will be “hundreds of times larger” than Ground Zeroes.

GZ is both a prologue to the MGSV story and, at the same time, a tutorial for a new MGS, which transitions to sneaking simulator. With that said, GZ has a relatively small field as compared to the main game (which is hundreds of times larger) without time zones changing in real-time. However, each mission offers different time zones with different playstyles.

Metal Gear Solid V: Ground Zeroes is currently set for a PlayStation 3, PlayStation 4, Xbox 360, and Xbox One release. Previous generation builds will run for $19.99, but current gen builds are $29.99. It’s a lot to pay for a tutorial, but it might be all I really want from this series anymore.

I’m not too certain where I stand with Metal Gear Solid V: The Phantom Pain at the moment. I really like how Metal Gear Solid 4 miraculously wrapped up the overarching convoluted story with a nice little bow, and the last thing I want to see is that bow get blown to smithereens.

So far, Kojima has gone a little off the deep end in his rationalizations for this game, and he might be succumbing to his persona as an “auteur.” We’ll see. I could be wrong, and Metal Gear Solid could once again revolutionize video games as we know them. All I see now though is mystique being replaced by pretension. Ground Zeroes will be my way of gauging how much I want to invest in another game.