Kenji Saito of Platinum Games, best known currently for his work on Metal Gear Rising: Revengeance, is currently hard at work on Transformers: Devastation, but just about any artist is thinking about their next project while they're working on their current one.

In response to a tweet about Transformers, a fan asked if Saito would be interested in making a game based off a couple fairly popular shows within the anime community, Gatchaman and Karas. Saito is interested in anime-based games, but he already has some ideas in his head about what he might like to work on, if the licenses could be worked out:

Saito's top two choices for an anime based game are 2013's Kill La Kill and the early 90s anime (and currently on-going manga) Berserk. Both choices are dead on perfect for the kind of work Platinum Games does.

Kill La Kill is about a girl and her talking school uniform, which transforms into battle armor, and their battle against a living thread that wants to clothe the entire world. Yes, it's as cool as it sounds. The show features tons of over the top action of increasing ridiculousness and it could fit perfectly into the format of an action brawler a la Bayonetta:

Berserk is more of a departure, but no less appropriate. Berserk is an ultra-dark fantasy anime about a man with a giant sword – the manga comic and the show based on it were around for years before Final Fantasy VII was even planned – fighting against a group of evil gods manipulating the fate of man. Its complex politics and cruel world setting would fit in well among properties like Game of Thrones and The Witcher 3. Berserk has had a few games made in the past, but they've been okay at best. Dreamcast fans might remember Sword of the Berserk: Guts' Rage.

Again, the combat action in Berserk is nuts, with its protagonist, Guts, taking on hordes of grotesque enemies that would be any game designers dream to work with.

Either of these properties would fit well with Platinum Games, and as a long time Berserk fan, I can't help but get excited about the prospect. With so may projects currently in the works at Platinum, it's a long time before Saito would even have time for something like this, let alone whether such a project is marketable, able to be licensed, or something like that, but even if those never happen, we know Saito is a nerd like so many of us, fantasizing about awesome dream projects.