Mass Effect: Andromeda will feature a multiplayer system that will keep players coming back for more. However, BioWare has confirmed that its servers will not be dedicated, and players from different platforms will not be able to play against one another.

Producer Fernando Melo gave the statement when asked by a fan on his Twitter page.

Mass Effect 3 featured a multiplayer system that was more focused on cooperative “horde mode” rather than competitive matches. Players worried about lag popping up, like in the previous game, have their concerns in the proper place, but it shouldn’t create too much of an advantage for other players.

Still, it’s a bit of a shame that we’re lingering in the past when it comes to these decisions. The debate has long since been over that dedicated servers provide a better, less exploitable, and smoother experience, but some publishers still stick with them regardless.

How much did you play Mass Effect 3‘s multiplayer?

Mass Effect is one of my all-time favorite video game franchises. Yes, even to an old-timey JRPG nerd like myself. When Mass Effect 3 came out, I tried the multiplayer because I was a dedicated fan at the time and found that I liked it a lot. Using Salarians, my favorite of the alien races, was a dream come true, and I enjoyed burning through characters and sending them into the main game.

However, now that I think about it, it was also my first game with a “crate” system. Ugh, crates… they’re the reason I stopped playing Overwatch. They always make your goals during holiday events seem so far out of reach. It’s kind of soul crushing when you’re unable to reach Mei’s special costume, and then it vanishes forever because you couldn’t save enough credits in the short, allotted time frame.

That’s the standard practice in games, though, so I guess Mass Effect: Andromeda will be featuring them as well.