When Mass Effect Andromeda launches on March 21, it will do away with one of the franchise’s hallmark dialogue features. The Paragon and Renegade conversation options are toast.
These options essentially let you interject positive (Paragon) or negative (Renegade) personality into in-game moments. Mass Effect developer BioWare’s decision to remove this feature was explained in an interview with Official Xbox Magazine as relayed by GamesRadar+. Here it is:
“So, Paragon and Renegade is gone. The reason they’re gone is because they felt very Shepard – they were very tied to the Shepard character, so they didn’t really make sense if we weren’t going to have Shepard as our protagonist…
…What we have now is based more around agreeing and disagreeing. The reason I like that is because in the trilogy it’s like, ‘I’m gonna play Paragon,’ and then you know which way you’re moving the stick on every conversation. You don’t have to think about it, because you’re just going to hit Paragon every time.”
Less about positives or negatives, more about conversation
While Paragon and Renegade will always be hallmarks of the Mass Effect that once was, I like the idea that we’ll be thinking less in terms of positive or negative. Here, we’ll need to actually listen to the conversation and form an opinion, not just stick to that “Paragon Playthrough” that we’re striving for.
I dig it, especially for a role playing game.
We’ll have more on Mass Effect as it comes.
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