Google introduced the masses to virtual reality with Cardboard. Now it’s gearing up to take a big step forward with Daydream, and that means rethinking how people should interact in VR by discouraging aggressive behavior and encouraging positive actions like high fives.

A series of experiments from Daydream Labs show how the company is rethinking physical interactions for virtual reality. That includes a goofy poker app where you play as dogs, a shopping simulation, and a high-fiving feature. In each situation, Google put tons of thought into how the software guides you actions.

The high-fiving feature is pretty simple. If you and a friend (or stranger) successful high five or fist bump in Daydream VR you’ll hear a slapping sound and see a fireworks animation. Other actions, like punching the other person’s avatar, won’t do anything, which subtly encouraging you to high five instead.

The poker app focuses on a similar issue, using animations to protect your personal space from other players. If you get up from your seat at the table the colors drain from the room and an oval of light urges you to sit down in the same spot. Google says that keeps people from getting too close to their opponents and potentially making them feel uncomfortable.

Finally, the shopping game shows one way VR interactions can go wrong. The app, which Google designed for the HTC Vive, lets you and another person try on virtual hats and sunglasses. You can put these items on the other person too, but there’s no way to remove something placed by another person. That made it possible to ruin the experience by covering your friend’s eyes with a hat, forcing them to remove the headset entirely.

When Daydream finally launches this fall we expect to see similar solutions baked into Google’s VR software. We still don’t know exactly when the new platform will launch, but you can watch all the videos below in the meantime.