Publisher Midnight City, a division of Majesco Entertainment, has announced that PC indie game Gone Home will be making the move to consoles later this year.

Which consoles and when exactly the game is coming are still a mystery – we know it's more than one console and we know it's later this year. That's about it.

This was, though, apparently always in the cards.

"When we started making Gone Home, we decided that we were going to launch first only on PC/Mac/Linux, for a lot of good reasons: we wouldn't need to worry about the technical limitations of last-gen hardware; we wouldn't need to deal with console certification/submission/age rating/etc.; and we could distribute the game directly, DRM-free as well as through Steam," says Fullbright Company founder and lead on Gone Home, Steve Gaynor in the announcement post.

"But we always hoped we'd eventually be able to bring the game to consoles – we just didn't know exactly how we should do it."

I'm excited to see the game hitting more platforms. With digital distribution making the cost of getting it out there virtually nothing, and the new consoles being so PC-like in architecture, porting the game shouldn't be too difficult. No word yet on whether the move to consoles will come with any changes to the visual fidelity of the game.

The best thing that could come out of this would be a lower price point for the game. It's a short game – a great, unique, short game – and some people feel the price tag is too steep for the amount of content provided. I didn't feel slighted when I purchased the game, but I can't really argue with those who did.

Making Gone Home available below the $10 mark would make it that much more accessible.