Here’s some Final Fantasy VII Remake information for those of you still starving for your weekly portion. Once again, these bits come to us from Director Tetsuya Nomura and Producer Yoshinori Kitase, but the source is Dengeki PlayStation, translated by Gematsu.

Regarding Voices…

Nomura: “Basically, it will be fully voiced. We still haven’t decided the voices of the characters that weren’t in Final Fantasy VII: Advent Children.”

So does that mean dating events will be fully voiced?

Kitase: “It would be impossible not to. (Laughs) However, since it’s different from that time and social situation, we need implement the reproduction of original events carefully.”

Nomura: “Ah, the Honey Bee Inn… (Laughs)”

Is the map open world?

Kitase: “We can’t say anything yet, but we don’t plan on fussing about whether it’s a so-called open-world or sandbox. But since Nomura is more focused on the creation of the scenery, we want to express an environment character actions affect the scenery.”

Will there be mini-games?

Kitase: “We want to put the mini-games that remain favorable among fans in as much as possible.”

Nomura: “There were a lot of things from big to small, but we need to consider a bit whether it’s necessary to create them all with the latest technology.”

Kitase: “The development staff is also thinking about what to do with the mini-games.”

How’s production going?

Kitase: “We’re at the stage where we can say we’re finally getting started. We have ideas regarding battles, too, but it will take time to drop them into the actual game.”

Final Fantasy VII‘s 20th anniversary is in 2017. Can we expect anything for its original release date on January 31?

Kitase: “I can’t say anything at the moment. (Laughs)”

Nomura: “Personally, I’m waiting for Kingdom Hearts HD 2.8 and World of Final Fantasy in 2016. I think when they’re completed, I’ll be able to release new information.”

Full voice acting is cool, and I can definitely get behind that. As for mini-games, perhaps it would be best to leave the Mog House on the cutting room floor. Either that or sink an insane amount of time and budget into it, making it the highlight of the entire package.

And then there is the debate about the world-map. I love the idea of a world-map as much as any classic JRPG fan, but it is a tool that has played its course. When creating a fully immersive world and environment, everything has to remain in scale to not break that suspension of disbelief. Final Fantasy X showed that perfectly, and I’m still leaning towards “no” in Final Fantasy VII Remake.

Plus, there are plenty of other reasons as well, like a world-map would also mean random fights, something this game is not doing.

Of course, I wouldn’t be upset if they found a way to make it work either, but something along the lines of The Witcher 3: Wild Hunt might prove best. Final Fantasy VII Remake will be “released first” for the PlayStation 4.