There are all kinds of games at E3 and some of them are just absolutely unplayable. By which I mean, they’re not available to be played, so we just look at them and hear about them. But they’re still real games, and they’re really coming. And some of them look absolutely incredible. These are our favorite games from E3 2018 that weren’t yet in playable condition. There were other games out there, but with only a few days we could only see so many games – if we didn’t get to see your favorite game from the show, hop into the comments and let us know what we missed.
Remedy makes weird, fascinating, and fun shooters. They have been since the 2001 release of Max Payne. Control looks like it’ll be the culmination of two decades of experience and game development. It unites the core pillars of each of the studio’s big tentpole games, and expands them into an explorable metroidvania-style world. In this game, you’ll play as Federal Bureau of Control director Jesse Faden as she fights something called the Hiss that is trying to break into our world. It’s a game full of the unexplainable. Weird, with a capital W, is the best word to describe what’s going on in Control.
Development on Control still has a ways to go, and we’re expecting 2019 at the very earliest, as Remedy games have a tendency to get delayed – but it’s always for the better. Whether we’re playing Control in 2019 or later, I have faith that it’s going to be a solid game and, hopefully, a return to form for the company after the detour into live action that was Quantum Break.
We’ve been waiting for this one since 2012, before we’d even seen The Witcher 3: Wild Hunt, let alone played it. In that time, CD Projekt Red gave us one of the very best RPGs ever in The Witcher 3 and its two expansions. Geralt of Rivia’s adventure quenched our thirst for a while, but hunger for CDPR’s next work has been at a fever pitch for some time. The drip feed of teasers finally delivered with this year’s E3, where media was able to see a behind-closed-doors demo where we got our first look at the game in action. It’s a sharp departure from The Witcher. Of course, the fantasy aspects are gone, but so is the third-person perspective, so is the bespoke hero to roleplay. CD Projekt wants you to fully inhabit your character this time around, living their life as them, rather than orchestrating what happens to a character you’re following. You’ll be able to go through the game as a warrior, a ninja, a hacker, a smooth talker – or some combination of these. You’ll spend time staring down the barrel of a gun, but that’s not the only way to play it.
Of all the demos I’ve seen at E3, the Cyberpunk 2077 demo might be the most accomplished one I’ve seen yet. The wait for this one might be the longest of anything on this list, but CD Projekt is promising that it’ll ship for the consoles we have in our homes right now – even if it does also end up on the Xbox One Two and the PlayStation Five.
Ghost of Tsushima
Sucker Punch’s newest game takes us back. Way, way back, to ancient Japan. It’s the 13th century and Mongols are invading. Jin Sakai is the only samurai left alone on the island of Tsushima. We talked back in 2014 about how much we loved the bright color in the studio’s previous title, Infamous: Second Son. The setting precludes the use of neon, but that isn’t stopping the team making the game from ensuring we have a bright, colorful, and dramatically lit world to venture around.
Things the team has hinted at in press materials and interviews have me thinking that you’ll be going from samurai to ninja as the game progresses, or making a decision about how far “ninja” you want to go, but the team isn’t ready to talk about the decisions you’ll make as Jin Sakai other than what to stab and how to stab it. Insomniac’s Spider-Man is the next reason to have a PlayStation 4 in your house, but after that? Ghost of Tsushima will be my Akira Kurosawa-inspired katana-wielding dream come true.
Sekiro: Shadows Die Twice
Okay, so, I didn’t actually get to see this one behind closed doors, but it’s still going to end up being one of the most exciting games of the show. We’ve watched From Software go from a second tier studio to a top-level one, making some of the most anticipated games of the last few years. Bloodborne and Dark Souls III are both stellar titles that meld From’s unique style of storytelling with difficult, deliberate gameplay. Both are rooted in the same basic mechanics, though, to the point that fans call them “Soulsborne” games. Sekiro, on the other hand, looks like a big departure. In Sekiro, you’re stepping into the two-toed shoes of a ninja betrayed and left for dead. The ninja has a grappling hook and a prosthetic arm full of 16th-century supertechnology, perfect for taking on the strange bosses we’ve seen in the trailers so far. While this isn’t a Tenchu game officially, putting us back in the role of a ninja is a sort of return to From Software’s roots. After the success of the Souls games, we’re eager to see From get back to basics.
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