Dragon Quest fans continue to push for more localizations of their beloved RPG series, and they continue to meet a lot of silence from Square Enix in return. It’s all a business decision really, and the (incorrect) assumption that a game like the Dragon Quest VII 3DS remake can’t thrive in the American market is sadly one that the developers themselves can’t make.

If it were up to them, they’d want everybody around the world to play their game! When pressed for information at the Taipei Game Show, Square Enix’s Ryutaro Ichimura stated that he enjoyed the enthusiastic reception of the Chinese release.

“I want to proceed thinking positively. Since we were able to announce the Chinese version in Taiwan today, seeing that reaction, I want to spread it even further around the world.”

When pressed for the English release, Ichimura suddenly became a bit more political in his answer, stating, “We haven’t decided anything about that yet, but if it’d be better to put it in, that’s something we’ll consider moving forward.” Koei Tecmo Producer Kenichi Ogasawara also chimed in, saying “If such a need is strong, we’re going to consider it.”

Dragon Quest fans have been growing increasingly frustrated with Square Enix’s treatment of the series over the past several years. With the untranslated releases piling up in Japan, Square Enix seems more interested in pushing out mobile ports and expanding the mobile fanbase than pleasing the longtime fans. We’ve seen excuses from the size of the scripts to the business ramifications, but neither seem to apply when speaking about Dragon Quest Heroes.

This is a game that is heavy on action and light on text, meaning a quality localization job wouldn’t take that much time, and the Musou genre has also proved to be popular with the right franchise behind it. Hyrule Warriors even cracked a million units within its first year. Granted, Dragon Quest isn’t as popular in the States as The Legend of Zelda, but that’s no reason not to try and rebuild a franchise’s reputation after it was your own lack of enthusiasm which tore it down.

Dragon Quest X‘s lack of a localization I can understand. Running an MMORPG is tough work and drains resources. I get it. The Dragon Quest Monster games are slightly understandable because they won’t be as popular as a main series game. Fine. Dragon Quest VII falls into “practically unbelievable” territory, especially with how well JRPGs are doing on the 3DS these days, but if that’s your story, we obviously can’t budge you.

Dragon Quest Heroes, though, offers no excuse. It can be done cheaply and quickly, and it doesn’t even have multiplayer to complicate matters!

Ogasawara confirmed the lack of a multiplayer, saying “There are no plans for completely synchronous multiplayer, but we will be incorporating a fun little element that uses the network. We haven’t officially announced that yet, but I think you’ll enjoy it.”

Let’s see it happen, Square Enix. Give us something, Give us anything! Dragon Quest Heroes will be released for the PlayStation 3 and PlayStation 4 in Japan on Feb. 26.