The arcade fighting game Dissidia Final Fantasy has long been speculated to be getting a console release, but Square Enix hasn’t confirmed anything yet. However, a recent Famitsu interview with Producer Ichirou Hazama and Director Takeo Kujiraoka suggests that it is going to be happening with several new elements already being thought of.

When asked why the game was not celebrated at the series’ recent 30th-anniversary celebration, Hazama stated that the port is not yet ready to be shown off or announced. He did manage to toss in a hint about a possible a story mode, similar to the PSP games.

If we look at the most recent announcement opportunity, I was on stage at the Final Fantasy 30th Anniversary Opening Ceremony. And it [the game] did not appear. In short, we are currently unable to ready anything that has enough value to meet everyone’s expectations. Many users are expecting a story for the console version, which we are of course preparing. However, the focus of the game is battles and that has not changed. We will further enhance other elements as well, which will take a little bit more time.

Kujiraoka would go on to acknowledge the demand for the game in the West and even the notice it gets from the esports crowd.

If we can export it to the world as a high-proficiency, competitive fighting tool, while also an enjoyable team battle Final Fantasy, it might even rise up as an e-Sports event. If that happens, then next will be a global tournament, right? I can’t say too much, but I want to use these sorts of ambitions to make Dissidia Final Fantasy an even better game.

Hazama really wants everyone to play his game

Before the interview awkwardly trails off into discussions about Team Ninja’s Dead or Alive Soft Engine and which lady Final Fantasy characters they’d like to use it on, Hazama expressed how he wants his game to be more accessible for those who can’t yet enjoy it but not at the expense of the current fanbase.

I want to spread the amount of enthusiasm for Dissidia Final Fantasy even more. In receiving the opinions of players, I get the feeling that people are becoming gradually more interested in the game, so I want to deliver it to even more people. While we’ll also be talking about the console version in the future, it won’t result in disappointing arcade users, as both can be sufficiently enjoyed. And there won’t be any delay in updates as a result the console version. We’re going to continue running at full speed and are taking on various challenges, so please support us this year as well!

Please, the rest of the world is waiting. Dissidia Final Fantasy is currently only available in Japanese arcades.