While Deus Ex: Human Revolution was well received by critics and fans alike, there were some elements more criticized than others. Aside from the game’s outsourced boss battles, the ending was the area of greatest contention among fans. In short, all the choices the player makes throughout the game are meaningless to the ending, which is determined by which big button the player does or doesn’t press. “Which ending do you want?” the game seemed to ask. That won’t happen with the sequel, Deus Ex: Mankind Divided, says the developer.

“I’m not going to say how many endings we have. There’s a few, and obviously the choices in the last map in the game will have a big impact,” said producer Olivier Proulx in an interview with PCGamesN. He added that it’s difficult to build a story that can organically build on a player’s choices, but said that “the decisions you make earlier can affect the last parts of the game,” and that early decisions will impact the final areas of the game.

The realities of game development are such that having an ending for every set of possible choices just isn’t reasonable, but it’s good to see that the team is building off fan criticism, trying to find a better way to handle the divide between player choice and limitations of things like budget and time.

We’ll find out just what kind of endings Deus Ex: Mankind Divided has in store when it releases for PC, PlayStation 4 and Xbox One on February 23, 2016.