Deus Ex is a rare series in which gamers truly feel the gravity of their decisions. Fans also don’t often see new iterations. It’s been since 2011 that a new installment in the franchise arrived, and come this August, players will finally get their next helping.

The five hours I had with Deus Ex: Mankind Divided was a perfect demonstration of how much the game has opened up. After getting through the opening level of Dubai, it was off to Prague and time to get into the thick of things. I met one of my first local contacts, and then an event happened, which triggered the context for the next four and a half hours or so.

I got to a point in which I had to, in a way, upgrade all of Jensen’s augments again. You will ultimately not start with a full augment set, as that is something you will have to build up on your own. Some games present progression systems as a structure that is meant to be completed in its entirety, but Deus Ex: Mankind Divided is not one of them. Square Enix Montreal told me that players will not completely level up all of their augments through a single play through. Even if you have the endurance and tenacity to run through the marathon of side missions, e-Books, newspapers, and computer hacks, you will not reach full augmented progression within a single play through.

Full augmented progression, however, is absolutely doable, outside of a single play through context. Deus Ex developers confirmed that there will be a New Game Plus Mode, which will allow gamers to carry over their progression into a new game, ergo the ability to reach full augmented progression.

Moving back toward my experience with the game, as I was let out into the city of Prague, it was incredible to me how rich this world was. That ranges from things like small, minor conversations with a shop owner to major conversations with essential characters from the story. Everywhere you go; there is a story to be told and something to be learned.

For example, I walked into what seemed like a casual bar and spoke with the owner. After we exchanged pleasantries, she asked if I was there for a drink but then hinted at the possibility of something else. I was given several options for how to proceed in the conversation and asked about what she was referring to. While she didn’t tell me exactly what it was, she did say it would cost me some neuropozyne, a resource I didn’t have at the time.

It only took another 10 minutes of exploring Prague when I can across some neuropozyne and remembered why I then couldn’t simply go back to the shop owner and exchange it for what she was harboring. I had become impatient with not knowing what she possessed, so I killed her, took her cash (about 200 credits), hacked into her locked room, stole more resources, and it was then that I remembered I needed her alive in order to acquire the item from her. Now that’s what I call ironic.

Eventually, I moved on to a point in the story in which I was able to pick and choose several new augments, one of which was the social enhancement feature. This augment enables gamers to have a better chance of succeeding while in a Social Debate.

While in a Social Debate, gamers will see a meter that appears and it then provides hints and keys to the character you are speaking with. It’s important to pay attention to these cues, because they will play intothe manner in which you should deal with the character.

Being over-complimentary of a character that would prefer direct conversation can result in the person not giving you what you are looking for. I’m being generic about who I am referring to so I do not spoil anything, but let me say that this feature is essential, though it won’t always be activated. Square made it sound like gamers won’t be able to rely on the Social Enhancer during something like a Social Boss Fight.

Deus Ex: Mankind Divided has the potential to be a serious hit during the upcoming fall season of game releases, and don’t be surprised if the new mode Breach gains a lot of praise from gamers as well. Deus Ex: Mankind Divided will launch this coming Aug. 23 for PS4, Xbox One and PC.