Word got out earlier this week that Dead Space 3 will include micro-transactions into its crafting system along with this screenshot
Earlier today, CVG posted an interview with Dead Space 3 Producer John Calhoun that went into a bit more depth.
Calhoun explained first that the micro-transactions are pretty limited; weapon-crafting resources are the only thing you can buy, and there are only three tiers. Calhoun talked about the thinking behind this decision: Eurogamer talked to Dead Space 3 Associate Producer Yara Khoury about the option and learned that it’s primarily in place for less patient gamers and that the game still requires you to advance to unlock all the different constructions options.
There’s a lot of players out there, especially players coming from mobile games, who are accustomed to micro-transactions. They’re like “I need this now, I want this now”. They need instant gratification. So we included that option in order to attract those players, so that if they’re 5000 Tungsten short of this upgrade, they can have it.
Calhoun also addressed the hardcore players, explaining that there’s nothing you can buy with real money that you can’t earn with in-game resources, saying that “you’ll start to accumulate [resources] at a pretty steady clip throughout the game.”
This calls to mind, for me, the use of Tokens in the Forza series, both Motorsport and Horizon. Anytime you buy a car in Forza, you can choose to use in-game credits or you can purchase tokens using real-world money, in case you’re just starting out but can’t resist that Bugatti Veyron Sport. Each purchase you make allows you to chose between credits or tokens, but the decision doesn’t add any additional button presses to the process and the button to use tokens is not set to the default decision. Further, you end up accumulating credits so quickly that you end up in supercars before you know it and you have the credits to buy even the most expensive vehicles in the line up. Forza’s done a good job keeping micro-transactions from getting in the way of the real game.
It’s often argued that micro-transactions are a dangerous path to travel down, and Calhoun gave CVG his thoughts on that as well.
“We would never make a game where you have to pay to win. There are genres of games where that is the answer, and… The world has spoken, they suck. We don’t want to game games that suck…But we need to make sure we’re expanding our audience as well.”
That last part worries me more than the micro-transactions themselves, the potential compromise of the game’s core, risking the current audience in an attempt to pull in a new one. When Dead Space 3 hits on February 5th, we’ll find out if the micro-transactions and attempts to expand the audience affect the game either way.
We may earn a commission for purchases using our links. Learn more.
The Galaxy S20 Ultra's Space Zoom camera is amazing and a bit creepy
The Galaxy S20 Ultra supports up to 100X zoom, which Samsung calls Space Zoom, but is it any good? Can a phone really product usable photos at 100x zoom? We've got our Galaxy S20 Ultra already so join us to find out!
Win an iPhone, iPad and Apple Watch with the Reader's Choice giveaway!
What's the best phone of 2019? Is it the iPhone 11 Pro, Pixel 4 or OnePlus 7T? What about the best laptop, games console, tablet and more? Vote NOW in the Reader's Choice awards and win BIG in time for the holidays!
Here are the best products from IFA 2019!
Here are the products announced at IFA 2019 that were worthy of our Best of IFA 2019 awards. Also featuring MrMobile's single best product at the show!
The Dungeons and Dragons loot you always wanted
These are the accessories you need to be at the most prepared D&D player at your table.