As far as Kickstarter games circa 2013-2015 that took forever to make go, Chasm has enjoyed a relatively peaceful development phase. The game was an early success story on the website, selling itself as a traditional “metroidvania” title being put through development by a very small team.

Novel nowadays, but huge in 2013 when this whole “indie” thing was still taking off. A lot has changed since then, but today, roughly five years after it secured $191,897, the game is available for the PlayStation 4 and PS Vita.

What took so long? Well, the developers behind the game used that money to rebuild the title from the ground up, changing the formula into a procedurally generated game. No two games of Chasm will be exactly the same, and you’ll be able to replay it as much as you like with something new each time.

Again, a novel approach nowadays, but I’m not sure the whole “roguelite” phenomenon has been put to the test yet in a “metroidvania” title. Give it a test on the PlayStation 4 and PS Vita today.