The Xbox One version of Bungie's latest online shooter, Destiny, found the power it needed to give a much needed boost to the resolution. All that spare power couldn't have just freed itself up though. Where was Microsoft able to scrape it up from?
Well, don't let everybody know this, but Bungie went ahead and cut support from the Kinect. Yeah, it's awkward, I know.
Not for Xbox Boss Phil Spencer though, who thinks that Bungie "unlocking" the power of the machine from behind the Kinect is a step in the right direction.
"I think about games like Sunset Overdrive, that's going to take advantage of the June [SDK]," Spencer said on the a Major Nelson podcast. "And they're going to use the increased capability that lowering the reserve will have to actually make a more vibrant and alive gameplay space, so that's where they're going to invest.
"Even our friends at Bungie, and I've been spending a lot of time down there, they're going to pick up the June SDK update for Destiny, and they're going to up the resolution of Destiny based on this change. So I think it's just a great time for us."
Even though the game won't be taking advantage of what the Kinect can bring to the experience, at least you don't have to unplug it to get the full power of the game.
"We wanted to give developers a choice on how much of the reserve, the Kinect reserve, they wanted to leave in the system. If they know how they're going to use Kinect, or if they're going to not use Kinect in their game, we wanted them to have the option at a game side to decide how much of that reserve will remain.
"It has nothing to do with Kinect being plugged in, in fact everyone should leave Kinect plugged in, because as soon as the game isn't running anymore, you quit the game, you go back to the dash, you are going to have all the great Kinect functionality that you ever had, and you can boot a Kinect game and the Kinect will continue to work – it'll have no impact on the game that decides off the back end that it's going to lower the reserve that's set in."
Oh Kinect, we barely knew ye. Any major studio out there, especially Bungie, is going to want to put resources behind gameplay and performance rather than a gimmicky controller half of the gaming audience doesn't even want. If this works well for Destiny, you can bet every other major studio is going to follow suit and just scrap Kinect altogether.
If it doesn't work out well for Destiny, well, the precedent is still there, and I'm willing to bet a lot more developers and publishers are willing to take that risk.
How about you? Would you rather have Kinect controls for Destiny, or is the games performance and resolution more important to you? Let us know in the comments below.
Destiny will be released for the PlayStation 3, PlayStation 4, Xbox 360, and Xbox One on Sept. 9.
We may earn a commission for purchases using our links. Learn more.
The Galaxy S20 Ultra's Space Zoom camera is amazing and a bit creepy
The Galaxy S20 Ultra supports up to 100X zoom, which Samsung calls Space Zoom, but is it any good? Can a phone really product usable photos at 100x zoom? We've got our Galaxy S20 Ultra already so join us to find out!
Win an iPhone, iPad and Apple Watch with the Reader's Choice giveaway!
What's the best phone of 2019? Is it the iPhone 11 Pro, Pixel 4 or OnePlus 7T? What about the best laptop, games console, tablet and more? Vote NOW in the Reader's Choice awards and win BIG in time for the holidays!
Here are the best products from IFA 2019!
Here are the products announced at IFA 2019 that were worthy of our Best of IFA 2019 awards. Also featuring MrMobile's single best product at the show!
The Dungeons and Dragons loot you always wanted
These are the accessories you need to be at the most prepared D&D player at your table.