Ubisoft announced this week that this year’s entry in their historical stabbing simulator series, Assassin’s Creed Syndicate, will hit PC a few days short of a month after its release on PlayStation 4 and Xbox One.

While this is certainly a frustrating announcement for PC gamers, Ubisoft – and likely many other developers in the coming months – want to avoid repeating two events: Assassin’s Creed Unity and Batman: Arkham Knight, one of which launched with massive issues and comedic glitches, and the other of which was so broken the developer actually pulled the game from store shelves. With that in mind, waiting an extra month doesn’t seem so bad.

“We have introduced serveral new improvements to our production pipeline and validation process, which allowed us to focus on polishing, stabilizing, and optimizing the PC version very early on in this project. This has been one of the top priorities for the production team this year,” said Studio Production Manager Sam Kovalev in an official statement.

“The additional four weeks,” he continues, “are for us to really bear down and finalize all the polish and optimization, to make sure the game and all of its systems are stable when it launches, so it runs smoothly for all players starting on day one.”

The team says that while the game’s recommended settings target 1080p resolution and a framerate of 30fps, there won’t be any framerate locks or resolution caps to hamstring players with high-end machines.

Assassin’s Creed Syndicate hits Xbox One and PlayStation 4 on October 23 and Windows PC on November 19.