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Galaxy Note 9 looks like it will be missing out on some new tech

by Justin Herrick | March 9, 2018March 9, 2018 8:00 am PST

When the Galaxy Note 9 launches later this year, don’t expect it to ship with an in-display fingerprint scanner.

It’s been in development by Samsung since last year but the company just can’t figure out an implementation with satisfactory speed and accuracy. The news comes from a reliable insider who previously stated an in-display fingerprint scanner also wouldn’t be available on the new Galaxy S9.

The groundbreaking technology that’s going to start hitting flagships in 2018 likely won’t appear on Samsung’s second high-end phone because of “technological difficulties,” according to KGI Securities analyst Ming-Chi Kuo.

Samsung is facing “many technical issues” ranging from inconsistent success rates to heavy power consumption. The company isn’t able to have an in-display fingerprint scanner that’s on par with a regular fingerprint scanner or even iris recognition. Both are current methods of biometric authentication on other Galaxy-branded mobile devices.

Because of the ongoing struggles, Samsung is expected to shelve plans for an in-display fingerprint scanner until 2019.

It’s not really limited to Samsung, though. Many of the hardware manufacturers rushing to roll out the technology in upcoming products have faced similar limitations. Few have been able to figure out how screen protectors, unstable environments, and power consumption can be managed effectively.

Vivo, however, has already gotten an in-display fingerprint scanner on consumer-ready hardware.

If Samsung launches the Galaxy Note 9 without an in-display fingerprint scanner, it’s very unclear how the company plans to differentiate from the Galaxy S9. Now the main series has a dual-camera setup, which is something that made 2017’s Galaxy Note 8 stand out for bit. The lines between the two series continue to blur, so hopefully, Samsung has something else up its sleeve.


Justin Herrick

Justin is easily attracted to power buttons. His interest in technology started as a child in the 1990s with the original PlayStation, and two...