Despite some performance issues pointed out by Eurogamer‘s DigitalFoundry team, it looks like PlayerUnknown’s Battlegrounds, the ultra-popular 100-player battle royale game, is doing well on Xbox One.
The game launched into Microsoft’s Game Preview program on December 12, framed clearly as an unfinished product, but it already has hundreds of thousands of players.
At last check, the game’s leaderboards showed nearly 500,000 players just a day after launch. The Xbox One audience is undoubtedly smaller than the PC owning audience, so it’s hard to imagine the game expanding as quickly or as far as it has on its original platform, but this is still impressive none the less.
What remains to be seen is whether PUBG can maintain this. The game is experiencing a rocky start due in large part to the same kinds of optimization issues experienced on PC, but amplified. Moments with large numbers of players on-screen slow the game down significantly, while normal moment-to-moment gameplay is holding up better.
PUBG is, again, in Microsoft’s Game Preview Program, so hopefully Microsoft and the developer will be able to work these issues out and provide the smoother experience consoles are supposed to provide. The problem, DigitalFoundry notes, is related to the CPU, not the graphics horsepower of the system, so it may end up being somewhat of a limitation throughout the game’s lifetime, and likely will see similar issues on PlayStation 4. This preview period may give the developer enough time to get a smoother experience running, though, and by the time it (maybe) makes it to PlayStation 4, we’ll have a better-working game.
Xbox One players, have you jumped into PUBG yet? How’s the experience been?