Yes, the Crash Bandicoot: N.Sane Trilogy is tougher. Vicarious Visions, the folks who made the game, confirmed it.
With the release of the Crash Bandicoot remasters in the new N.Sane Trilogy came waves of complaints and defense. Some said the games were harder than the originals, while others said that everyone complaining needs to (how do the kids say it?) “git gud.”
That led some, like a streamer who goes by DingDongVG, to theorize that the N.Sane Trilogy features a different collision system.
the reason jumps feel harder in the n.sane trilogy isn't really due to falling a bit faster but because collisions can be wonky upon landing pic.twitter.com/jxbvijNU6c
— Ding Dong (@DingDongVG) July 3, 2017
Vicarious Visions’ Kevin Kelly writes that “Our game engine features a different collision system than the original game, and combined with the addition of physics, certain jumps require more precision than the originals.”
He goes on to say that new players may want to try the second and third games before the first (which sort of doesn’t make sense).
An increased precision is now required in the first game, which makes the gameplay experience different. Particularly if you are a new player, you may want to start with the second and third games first, and then come back to try Crash Bandicoot after you’ve had more practice. For those of you who played the originals and acquired a fair amount of muscle memory, re-learning the handling in our game may present an additional challenge you weren’t expecting. But we’re sure you up to the task.
Should this have been harder than the originals?