Advertisement

Splatoon 2 makes some resolution sacrifices to achieve a good frame rate

by Joey Davidson | July 12, 2017

It’s been two years since the release of Splatoon, and Splatoon 2 is set to drop on the Nintendo Switch in a few weeks.

The folks at Digital Foundry took an in-depth look at how Splatoon 2 performs when compared to the original on hardware that’s older by a generation. The game certainly does better than its predecessor on the Wii U, but by how much?

We’re looking at a title that can achieve 1080p at 60fps. When the action picks up or there are more things to render on screen, that resolution dips down to maintain the frame rate. Splatoon 2, then, has a dynamic resolution that responds to whatever the game demands.

The Inkopolis Square, though, is set in 1080p at a targeted 30fps. I can speak from personal experience when I say that the frame rate dips down often while in the game’s hub space, but the resolution is crisp as heck.

Nintendo clearly made the choice to deliver 60fps gameplay at the cost of 1080p, and I’m absolutely fine with that for a multiplayer-focused effort. Frame rate dipping during actual, ranked multiplayer is unacceptable, especially on the competitive scene.

Splatoon 2 is looking good, and it’s set to release on July 21, 2017.

Order This From Amazon

TechnoBuffalo LLC has affiliate partnerships with various companies. These do not at any time have any influence on the editorial content of TechnoBuffalo. TechnoBuffalo LLC may earn a commission from these links.


Advertisement


Joey Davidson

Joey Davidson leads the gaming department here on TechnoBuffalo. He's been covering games online for more than 10 years, and he's a lover of all...Joey Davidson leads the gaming department here on TechnoBuffalo. He's been covering games online for more than 10 years, and he's a lover of all...