Bloodstained: Ritual of the Night hit a small snag in its development and hasn’t been progressing at the pace that director Koji Igarashi originally hoped. In hopes to start delivering content to backers, as well as capitalize on the recent interest in Castlevania no doubt, Igarashi and his team of developers have begun to consider a “staggered release” model.
This would mean episodes that see new areas and content become available over time, similar to Broken Age and other games that have taken this route.
Speaking with App Trigger, Igarashi confirmed that the plans are currently being considered, but there is still time to change their minds. He made sure to point out that nothing is set in stone yet.
How has the decision to release Bloodstained content using a staggered model affected the development of the game’s intended content down the road?
Koji Igarashi: Right now, nothing is very set for Bloodstained yet. We are considering a staggered model for released content. We know the benefits of it; having content released separately, from time to time, also generates hype from having fans think about the game for longer. This is something that we haven’t really set yet, so it’s something we’ll have to discuss later.
And in a show of faith for the Nintendo Switch after a few spoke out against its lack of power this weekend, Igarashi pointed out that he believes the console will be up to speed with other consoles. He hasn’t started porting Bloodstained to Nintendo’s console just yet, but he believes that the performance of his game on the Vita proves the Switch will be able to handle it, no sweat.
Bloodstained: Ritual of the Night is currently scheduled for a 2018 release on the PlayStation 4, Xbox One, PS Vita, PC, and Nintendo Switch.