With the release of the Crash Bandicoot N. Sane Trilogy, critics and gamers around the internet got to arguing whether or not the game was any harder than the original. It is, it turns out, and we’re not sure if that was on purpose.
Streamers like “Ding Dong” have found that the game actually features different jumping, movement and collision design than the original, and they’ve placed the two side-by-side for comparison.
the reason jumps feel harder in the n.sane trilogy isn't really due to falling a bit faster but because collisions can be wonky upon landing pic.twitter.com/jxbvijNU6c
— Ding Dong (@DingDongVG) July 3, 2017
Word has it that objects are shaped like pills instead of squares or rectangles. Crash actually slides off the sides of platforms rather than sitting still once he lands, those causing a lot of head scratching and frustration.
The thing that gets me here is that it’s likely that players find it more difficult because it doesn’t match their old muscle memory. I wonder if players who are completely new to Crash Bandicoot would mark the experience as particularly challenging. Is it really hard, or is it that it just bucks all of what we remember playing so many years ago.
Have you played Crash Bandicoot N. Sane Trilogy? Do you find it hard? Broken? Just right?