Fumito Ueda isn’t involved with the Shadow of the Colossus remake Sony revealed at E3 this year, but he’s hoping Sony will fix a few things. Speaking to Eurogamer at the Gamelab conference in Barcelona, Spain, Ueda said he submitted a list of changes.
“I transmitted my petition about the content and tuning and I don’t know the implementation will be what I told,” he said via translator. The translator then clarified, “It’s he who wants to change something, but he doesn’t know if it is possible to change all the things he [wants] to change.”
Of course, Ueda can’t say what he wants to change, and for plenty of good reason. There’s always a chance Sony could take legal action, of course, but what’s guaranteed is that fans would react strongly, whether for better or worse, to anything Ueda hints at, and that could bring some heat on him or on the studio actually developing the remake.
A story about 16 enemies
The remake is being handled by Bluepoint, the team that remastered Ico and Shadow of the Colossus. This is a straight remake, though, not a reimagining or a reboot or any other re-thing. PlayStation exec Shuhei Yoshida confirmed to Famitsu magazine that the game content isn’t being altered – just assets.
“In this game there are 16 enemies, and there’s a story about 16 enemies,” Yoshida told Eurogamer. “So to change this history… I don’t think about changing this history. It’s finished with 16 enemies. It’s OK.”
Shadow of the Colossus hits PlayStation 4 sometime in 2018.