One of the developers of A Way Out turned brutally honest during E3. He essentially said the PlayStation 4 is holding game development back.
Remember last week when that Sony exec said that the PlayStation team isn’t too worried about the power of the Xbox One X? His reasoning then was that developers target the lowest common denominator with their multiplatform games. That is, the PS4 might be the least powered between it and the PC and Xbox One X, but developers will have to make their games work well on the PS4.
The install base of the console and the fact that multiplatform games should achieve technical minimums means that, essentially, the PlayStation 4 is the target for multiplatform development.
Back to this guy and his quote during an interview for A Way Out. When Engadget spoke with Director Josef Fares about the game and brought up the not-so-polished animations, Fares decided to share his honest opinion.
“You want the honest truth? This machine is not so strong as you think,” Fares said as he apparently pointed at the PS4 running the demo. “This is like a five-year-old PC. If consoles were as powerful as PCs are today, you would see all different games. Most of the work developers put out there is to make them work on consoles.”
If you pump the brakes on whatever rage you’re potentially building up, it’s hard to argue with Fares. The PlayStation 4 is a fine machine, from where I stand, but the Xbox One X and PC are more powerful. If devs want to please all three crowds, they have to make their games with the PS4’s limitations in mind.
Of course, the best developers would be able to achieve games that run at their best for each platform. I imagine that would take more money.